gamification in learning

Video game developers have become very effective over the years at getting players addicted to their products, much like gambling gets its hooks into people. But while gambling and games get you hooked into potentially harmful habits, the ways by which they entice people to become addicted have the possibility to be extremely helpful in a positive and productive way when used in the right setting and with the right purpose. In the following article, we’ll explore how games are able to be so addictive, how gamifying learning can be effective for teaching, and how you can use reward based …

vr-classroom

We live in a world filled with devices that once were only found in science-fiction stories. For example, recent advances in VR technology could take our interpretation of what the ‘classroom’ is to a radically new place. Tracking systems and headsets with input devices can transport users to a digital playground where anything is possible. This cutting edge tech and all of its applications are simply astounding, and today we’ll be taking a look at how this equipment works, how this new technology can be used in the classroom, and why it’s well suited for schools today.

Our previous, …

udemy future of learning

Learning doesn’t have to be restricted to the classroom. With some sort of computer and an internet connection, the entire web is at our fingertips. Nearly everyone has the capability to access all sorts of information. With the advent of online education, there are so many resources available on the web that you don’t need to go to a traditional school to be able to learn. You can take a $4,000 university course for $19 on Udemy’s website (with a coupon of course).

Want to create the next Amazon.com? There are plenty of sites on the web that allow …